Hunyuan3D 2.0

Image to 3D · Object image; text mode when available

How this tool works

Demo hosted by tencent on Hugging Face.

About Hunyuan3D 2.0

Hunyuan3D 2.0 uses separate systems for shape generation and texture synthesis. Hunyuan3D-DiT creates the surface, and Hunyuan3D-Paint supplies texture. This separation lets the interface expose shape-only and textured workflows.

The Space includes export controls for common mesh formats and optional simplification. The available text and texture controls depend on the components enabled by the running service. Use an image directly when you already have a suitable reference.

How to use Hunyuan3D 2.0

  1. Choose an available input mode and provide an object image or text prompt.
  2. Generate the shape, adding texture if that option is enabled.
  3. Open Export, choose a format, transform the result, and download it.

What to know before you start

  • A text prompt can first produce a reference image; it does not provide measured geometry.
  • Simplification changes mesh detail. Compare the exported result with the original preview.

The provider controls availability, sign-in, processing, and downloads. Save any result before reloading or closing the demo.

How is Hunyuan3D 2.0 different from 2.1?

Version 2.1 introduces an updated PBR texture workflow. This page embeds the separate 2.0 Space and its own available controls.

Search tools and guides

28 tools and guides

TRELLIS.2Image to 3D · Textured GLB mesh with PBR materialsHi3Dv1Image to 3D · Refined GLB mesh; optional intermediate GLBSparc3DImage to 3D · 3D shape; export options depend on the providerHunyuan3D 2.1Image to 3D · 3D mesh with optional PBR texture generationTRELLISImage to 3D · GLB mesh or Gaussian representationHunyuan3D 2.0Image to 3D · Mesh export in GLB, OBJ, PLY, or STLImage to 3D BenchmarkBenchmark · Human-preference rankings and evaluation results3D Reconstruction from VideoScene reconstruction · Experimental mesh preview and STL downloadPixal3DImage to 3D · Generated 3D asset in GLB formatHi3DGenImage to 3D · Geometry mesh: GLB, OBJ, PLY, or STLDepth Anything 3Scene reconstruction · Depth visualization, 3D preview, optional Gaussian renderingPURE Reconstruction StudioScene reconstruction · PLY point cloud, camera poses, RGB/depth videos, ZIPMulti-View Voxel ReconstructionScene reconstruction · A 2D slice of the fused voxel prediction3D Face ReconstructionFace reconstruction · Face geometry preview and OBJ downloadFRUCScene reconstruction · Reconstructed Gaussian scene and novel-view renderZipSplatScene reconstruction · Gaussian scene, predicted cameras, fly-through previewUniForge3DText to 3D · Textured GLB generated from four viewsHunyuan3D 2mv TurboImage to 3D · Mesh export in GLB, OBJ, PLY, or STLHunyuan3D 2mini TurboImage to 3D · Shape mesh: GLB, OBJ, PLY, or STLAIMoCapMotion capture · 3D motion preview and provider download optionsTRELLIS.2 Text to 3DText to 3D · GLB asset with a Rerun 3D previewValdrada3D simulation · Interactive New York City sceneEmbodied 3D AI World3D simulation · Interactive humanoid movement and task simulationLitePTPoint cloud segmentation · Class-colored preview and per-point NPY labelsInstantMeshImage to 3D · Textured mesh in OBJ or GLB formatGLB ViewerView, rotate, and inspect GLB files on your deviceHow to turn an image into a 3D modelGuide · Prepare an image, generate a model, and check the exportTRELLIS.2 vs InstantMeshComparison · Inputs, export formats, materials, and workflow