Hi3DGen

Image to 3D · One object image

How this tool works

Demo hosted by Stable-X on Hugging Face.

About Hi3DGen

Hi3DGen uses a predicted normal map as an intermediate guide between an input image and generated 3D geometry. The Space shows this normal-map stage alongside its image input and model preview.

The demo is useful for exploring shape reconstruction when surface geometry matters more than a finished material setup. It exposes generation settings and several mesh export formats. Check the normal-map preview and the 3D surface separately to understand where details have been retained or estimated.

How to use Hi3DGen

  1. Use Single Image to add a reference and select Generate Shape.
  2. Inspect the normal-map output and the result in the 3D Model tab.
  3. Choose GLB, OBJ, PLY, or STL, then select Export Mesh.

What to know before you start

  • The Multiple Images tab in the inspected Space is a coming-soon placeholder; use Single Image.
  • The model preview can be a large download. Allow time for it to appear after generation.

The provider controls availability, sign-in, processing, and downloads. Save any result before reloading or closing the demo.

Is Hi3DGen a texture generator?

This workflow focuses on geometry through a normal-map intermediate. Do not assume its export is a finished textured production asset.

Search tools and guides

28 tools and guides

TRELLIS.2Image to 3D · Textured GLB mesh with PBR materialsHi3Dv1Image to 3D · Refined GLB mesh; optional intermediate GLBSparc3DImage to 3D · 3D shape; export options depend on the providerHunyuan3D 2.1Image to 3D · 3D mesh with optional PBR texture generationTRELLISImage to 3D · GLB mesh or Gaussian representationHunyuan3D 2.0Image to 3D · Mesh export in GLB, OBJ, PLY, or STLImage to 3D BenchmarkBenchmark · Human-preference rankings and evaluation results3D Reconstruction from VideoScene reconstruction · Experimental mesh preview and STL downloadPixal3DImage to 3D · Generated 3D asset in GLB formatHi3DGenImage to 3D · Geometry mesh: GLB, OBJ, PLY, or STLDepth Anything 3Scene reconstruction · Depth visualization, 3D preview, optional Gaussian renderingPURE Reconstruction StudioScene reconstruction · PLY point cloud, camera poses, RGB/depth videos, ZIPMulti-View Voxel ReconstructionScene reconstruction · A 2D slice of the fused voxel prediction3D Face ReconstructionFace reconstruction · Face geometry preview and OBJ downloadFRUCScene reconstruction · Reconstructed Gaussian scene and novel-view renderZipSplatScene reconstruction · Gaussian scene, predicted cameras, fly-through previewUniForge3DText to 3D · Textured GLB generated from four viewsHunyuan3D 2mv TurboImage to 3D · Mesh export in GLB, OBJ, PLY, or STLHunyuan3D 2mini TurboImage to 3D · Shape mesh: GLB, OBJ, PLY, or STLAIMoCapMotion capture · 3D motion preview and provider download optionsTRELLIS.2 Text to 3DText to 3D · GLB asset with a Rerun 3D previewValdrada3D simulation · Interactive New York City sceneEmbodied 3D AI World3D simulation · Interactive humanoid movement and task simulationLitePTPoint cloud segmentation · Class-colored preview and per-point NPY labelsInstantMeshImage to 3D · Textured mesh in OBJ or GLB formatGLB ViewerView, rotate, and inspect GLB files on your deviceHow to turn an image into a 3D modelGuide · Prepare an image, generate a model, and check the exportTRELLIS.2 vs InstantMeshComparison · Inputs, export formats, materials, and workflow