TRELLIS.2 vs InstantMesh

Compare their documented capabilities, export formats, and workflow before choosing a demo.

This comparison covers features documented by the creators. Free3DGen has not published a controlled quality or speed benchmark for these models.
Documented capabilities of TRELLIS.2 and InstantMesh
FeatureTRELLIS.2InstantMesh
CreatorMicrosoftTencentARC
InputOne reference imageOne reference image
Public demo outputGLBOBJ and GLB
Material workflowTextured assets with physically based materialsTextured mesh reconstruction
Generation approachStructured 3D latent generationGenerated multi-view images followed by mesh reconstruction
Project licenseMIT ↗Apache-2.0 ↗
Free demo limitsHugging Face quotas and shared GPU queuesHugging Face quotas and shared GPU queues

Which one should you try?

Start with TRELLIS.2 when you want to explore detailed geometry and physically based materials in a GLB workflow. Start with InstantMesh when you need an OBJ output or want to evaluate a mesh reconstruction workflow.

Neither choice guarantees a usable asset for every image. Thin structures, hidden surfaces, transparency, and complicated silhouettes need close inspection in either result.

How to make a useful comparison

  1. Use the same source image and keep a record of the model settings.
  2. Record queue time separately from processing time.
  3. Download both results and inspect them using similar lighting and camera angles.
  4. Compare the silhouette, unseen sides, connected geometry, textures, and triangle count.
  5. Test both in the destination tool and record any cleanup they require.

Do not infer that one model is faster from a single public-demo run: shared GPU load and quota can change the wait. Keep a failed attempt in your notes as well as successful results.

Licenses and source documentation

The licenses above refer to the projects. Commercial use also depends on input rights, output content, applicable terms, and any relevant third-party components. Review the originals for your use case.

Search tools and guides

28 tools and guides

TRELLIS.2Image to 3D · Textured GLB mesh with PBR materialsHi3Dv1Image to 3D · Refined GLB mesh; optional intermediate GLBSparc3DImage to 3D · 3D shape; export options depend on the providerHunyuan3D 2.1Image to 3D · 3D mesh with optional PBR texture generationTRELLISImage to 3D · GLB mesh or Gaussian representationHunyuan3D 2.0Image to 3D · Mesh export in GLB, OBJ, PLY, or STLImage to 3D BenchmarkBenchmark · Human-preference rankings and evaluation results3D Reconstruction from VideoScene reconstruction · Experimental mesh preview and STL downloadPixal3DImage to 3D · Generated 3D asset in GLB formatHi3DGenImage to 3D · Geometry mesh: GLB, OBJ, PLY, or STLDepth Anything 3Scene reconstruction · Depth visualization, 3D preview, optional Gaussian renderingPURE Reconstruction StudioScene reconstruction · PLY point cloud, camera poses, RGB/depth videos, ZIPMulti-View Voxel ReconstructionScene reconstruction · A 2D slice of the fused voxel prediction3D Face ReconstructionFace reconstruction · Face geometry preview and OBJ downloadFRUCScene reconstruction · Reconstructed Gaussian scene and novel-view renderZipSplatScene reconstruction · Gaussian scene, predicted cameras, fly-through previewUniForge3DText to 3D · Textured GLB generated from four viewsHunyuan3D 2mv TurboImage to 3D · Mesh export in GLB, OBJ, PLY, or STLHunyuan3D 2mini TurboImage to 3D · Shape mesh: GLB, OBJ, PLY, or STLAIMoCapMotion capture · 3D motion preview and provider download optionsTRELLIS.2 Text to 3DText to 3D · GLB asset with a Rerun 3D previewValdrada3D simulation · Interactive New York City sceneEmbodied 3D AI World3D simulation · Interactive humanoid movement and task simulationLitePTPoint cloud segmentation · Class-colored preview and per-point NPY labelsInstantMeshImage to 3D · Textured mesh in OBJ or GLB formatGLB ViewerView, rotate, and inspect GLB files on your deviceHow to turn an image into a 3D modelGuide · Prepare an image, generate a model, and check the exportTRELLIS.2 vs InstantMeshComparison · Inputs, export formats, materials, and workflow